This should vary somewhere between the store price and High Alchemy price if the trading players are acting rationally. The next highest price will typically be the Street Price. It is worth noting that the store price is set within the game itself, and only crudely simulates supply and demand, whereas the street price is set by humans buying and selling (and, indirectly, by bartering) and can fluctuate erratically. Moreover, the store price might well be lower than the street price if the latter is affected by scarcity. The price might drop if the quantity in stock is higher: whether it drops, how quickly it drops, and how many items must be in stock before it drops will depend on the item. This price will be at its highest when the store has precisely one item of this kind in stock. The store price is listed in every item's infobox. Speciality shop items can be sold to a general store as well, but it will sell for a lower price. General store items (for example, buckets) might occasionally show up in a specialist store, but the price and its behaviour will remain the same. For some items, the appropriate store is the General Store, while in other cases, this price is set in a speciality shop catering to that item type. Typically, that is the highest price a player sees for any item. The Store Price is the selling price of an item in a store that stocks that item (i.e., the price at which a store sells the item to players). Note that ordering prices in this way intermixes prices in which the player is buying or selling. In an even more terrifying, unquestionably real screenshot, an OSRS player in a league of their own jumpscared the MMO's entire community. In other words, it's quite possible this 16,000-day stash is a very real, very impressive flex. The max gold stack in OSRS is 2.147 billion, but alternative platinum tokens can be stacked 1,000 times higher, enabling monstrous cash reserves. Getting a single mega-rare item drop for the likes of 3rd Age tools could almost fund the entire thing. But if you bought Bonds in-game, you'd need roughly eight billion gold – an unthinkable amount for most players, but not unreasonable for the wealthiest folks out there. The yearly math is easy: assuming you always bought membership in 12-month bundles, 16,000 days would cost you about $3,500. 9 million gold is a reasonable average Bond price for the past three months, and we can use that to roughly calculate how much 16,000 days of membership would be worth. There was a spike to around 10m at the end of November – and people have joked that a mass purchase from namirhassan buoying demand could well be behind that spike – but the price has been pretty constant ever since a crash in late October. If you can spare the gold every two weeks, you can play forever without breaking out the credit card.Īt the time of writing, one Old School Bond goes for 9.3 million gold. Yes, this does make it a developer-endorsed way to buy in-game gold with real money, but OSRS players have mostly put away the pay-to-win pitchforks because Bonds don't generate gold from thin air and they give free-to-play players a way to acquire membership without spending real money. Importantly, these Bonds can also be sold to other players for gold.
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